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Ripple Design System.

From fragmentation to scale: Architecting an M&A integration engine.

Role
Lead Designer
Timeline
2 Years
Team
Design Ops
Status
Live
Hero Object

When I joined, Ripple’s UI was fragmented across three core products, taxing engineering velocity. I architected and led the company’s first design system to resolve this inconsistency, achieving 100% adoption and 92% UI consistency. While initially built to unify our native products, the system’s robust token architecture evolved into a strategic M&A integration engine — slashing rebrand timelines for the acquired Custody product by 75% and establishing the scalable foundation now critical for integrating Ripple’s 2025 acquisition cohort.

100%
Product adoption across all active product lines.
92%
UI-consistency score in the latest audit.
~75%
Faster rebrand cycles for newly-acquired products.
12K+
Monthly component inserts in Figma libraries.
-88%
Reduction in duplicate front-end components.
95%
UI surface coverage via just 42 core components.
>> ARCHITECTED

A scalable design system by defining token foundations, core component libraries, structured intake processes, plan, design, review, and cross-team release workflows to ensure quality, adoption, and long-term operational health.

>> SECURED

Executive sponsorship and VP-level OKRs through data-driven audits, stakeholder roadshows, and phased rollout strategies, establishing the design system as a core pillar of Ripple’s product velocity and M&A scaling initiatives.

>> ORCHESTRATED

Hands-on collaboration across visual design, engineering, and brand teams to codify Ripple’s first accessibility-compliant, multi-mode (light/dark) component set, adopted by five product lines and operationalized through Figma, Storybook, and Zeroheight.

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